Using the UV's of my character model, I created some colour and opacity maps for Gin's base mesh. I now must texture her robe and create some feathers from flat planes and opacity maps.
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Above, a front view render of Gin. Not visible in this light is her slightly reddened knees, matching her cheeks and ears. Shading is minimal overall except from these blushed elements. |
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Above, a rear view render of Gin. Her string belt is made from colour and opacity maps. The fluffy obi will be constructed using a similar method later. |
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Above, a side view render of Gin. |
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Above, a front view render of Gin's face. I might revisit the eyes, but I'm very happy with this coloured render overall. I added some white specks to the eye maps witch make her look more lively. |
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Above, a rear view render of Gin's head. I'm really happy with her hair texture. I feel I'm learning from past texturing mistakes. |
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Above, a side view render of Gins head. I might revisit her skin texture and add some wispy hair strands. Creating cohesion between separate textures. |
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Above, some of the maps used to colour Gin's model. |
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Above, the remaining maps used to colour Gin. |
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