Below are the finalised turnarounds and silhouettes for my three main Toolkit 2 characters. I think they show strengths in variation of shape and colour. I found the biggest challenge to be getting each character angle looking anatomically accurate.
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Above, a character turnaround of Tempus. A villainous old moth that runs a saloon in the middle of town. In his youth, he fought for the equality of lower the class mining community. |
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Above, a turnaround of Duke. The hero and protagonist who works in the mines outside of town. |
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Above, a turnaround of Milo. Duke's sidekick and mule for carrying tools and rocks. He sticks close to Duke for protection. |
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Above, an action pose of sidekick character Milo. |
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Above, Silhouettes of the three main Toolkit 2 characters. |
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