Character Development
Hyperaware of the workload I'm tasked with for my final animation, I decided to turn attentions to my main character, the moon spirit, and create some design back-up plans in case my current designs turn out too ambitious for my 3D skillset.
Above, A visual list of spirits I hope to have wandering my woodland compositions. Rigging these creatures should be simple, as their movement will be heavily restricted. |
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