This week, I've focused my efforts on my main character, his anatomy and his facial expressions. This character has gone through many iterations. I think his body still needs development (stiff and stumpy), but I am happy with the face on the facial expression design sheets. I am gradually finding a middle-ground between naïve and cool.
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Above, I've stripped the character down to his base shapes in an attempt to solidify his anatomy. I could develop on this design by stretching the body, making him taller and lankier. I think this would better fit his personality. A gentle giant would also contrast better with the sidekick, a short loudmouth. |
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Developing on the first body sketches, this design incorporates clothing. This costume concept focuses on scale and how human objects might appear on an insect. This is unsuccessful, but a start in the right direction. I think a more effective costume would exaggerate the scale of accessories even further e.g. larger buttons. I also dislike the way the fabric hangs on the character. I may need to rethink the 'overalls' idea. My favourite aspect of this concept is the glow-bug mining headlamp.
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A more relaxed facial complexion compared to the faces on the first image. I prefer this face design, as it's more humanoid less 'cute'. I'm pleased with the spectrum of emotion I was able to achieve.
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Above, a coloured version of my raw expression sketches. This was an opportunity to solidify the colour palette for this character. |
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