After completing the head model for Jetpack Jones, I moved onto the rest of the body. The process long-winded, but less meticulous compared to the head modelling process. Overall, I'm satisfied with my attempt at replicating the anatomy suggested in the orthographs:
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I began with the torso, the core of the body. Building out from a cylinder, I focused on developing the fundamental curves of the body. |
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I then extruded into the arms and moulded elbow joints. This segregated the two sections of a human arm and I could then carve out muscle. |
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Next, I started the legs/ trousers. I found the shape a challenge to create but I tried to suggest fabric by modelling creases and bunching at the bottom of the legs. |
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The trousers were far more effective once in smooth preview and when mirrored. |
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I then detailed a belt and trouser hoops which helped transition the torso to the legs. I'm hoping this looks better once a buckle has been attached. |
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Next, I created boots using a similar process to the torso by creating fundamental curves to resemble a real shoe. |
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The boots were smoothed and a sole was constructed. |
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Once the boots were in place, the body had its basic structure. I adjusted the fabric folds and creases so they realistically interact with the bodies contours. |
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The final element to model was the hands/ gloves. Fingers were modelled from cubes. Edge loops were manipulated to segment the fingers into its three segments. These were joined onto another cube, the base hand shape. |
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The transition from finger-to-hand was difficult to execute, but I eventually managed. I included a thumb before modelling the indentation of the palm and bumps for knuckles. |
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To suggest a 'glove' I extruded the wrist into a larger form of fabric which I used to attach the hand to the arm/ torso. |
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Once the body was complete, I imported the head model and connected the neck to the torso collar. I used the orthographs to scale the head properly. |
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The model is now complete and ready for texturing. |
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