Chicken Coop Scene #4 & Completed Scene



 Creating the final elements for the chicken coop scene. This involved modelling a fence and ground plane.
Using photoshop to create textures for my models.
Laying-out the scene using all my modelled elements. By placing a camera in the foreground, I can adjust the position and create an accurate composition. 

Ensuring all shapes are grouped and organises allows colouring and texturing to be a quicker task. 
Using the swatch template to colour the scene. By importing an image file, I am able to sample the colours from the image. 

A render test of the coloured scene, no texture or background at this stage. 

Texture process for the chicken coop roof and floor.

The textures on the chicken coop walls needed to be more subtle, due to the light colour.

Texturing the grass and sand plane. Caution must be taken when adding the grains, as these can appear far bigger and less effective through the perspective of the Maya camera.
Compiling all the photoshop textures into the modelled scene.

The finalised textured scene through the camera perspective. 

The modelled scene and background must be rendered out as two separate files.

Compositing the two rendered files as a composition. Bleeding the background with the modelled scene in order to create a fluid image.

Finalised Rendered Farm Scene:

Here is the final rendered scene. A huge jump in render quality compared to my Lego car animation! Happy with the final outcome, despite how tedious the process was. 

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