Chicken Coop Scene #4 & Completed Scene
Ensuring all shapes are grouped and organises allows colouring and texturing to be a quicker task. |
Using the swatch template to colour the scene. By importing an image file, I am able to sample the colours from the image. |
A render test of the coloured scene, no texture or background at this stage. |
Texture process for the chicken coop roof and floor. |
The textures on the chicken coop walls needed to be more subtle, due to the light colour. |
Texturing the grass and sand plane. Caution must be taken when adding the grains, as these can appear far bigger and less effective through the perspective of the Maya camera. |
Compiling all the photoshop textures into the modelled scene. |
The finalised textured scene through the camera perspective. |
The modelled scene and background must be rendered out as two separate files. |
Compositing the two rendered files as a composition. Bleeding the background with the modelled scene in order to create a fluid image. |
Finalised Rendered Farm Scene: |
Here is the final rendered scene. A huge jump in render quality compared to my Lego car animation! Happy with the final outcome, despite how tedious the process was. |
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