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I began my modelling session by finalising the basic forms for my hero prop, which included the legs of my bowellist tower and the feet accents. I found it challenging to create the legs and supports symmetrically, since I find the mirror tool very confusing to use. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivtB_PBw3JuPXCBieLTuyyKCIRFHIOgwN3QJzNcUrQEnxjd062Emc_xN-u33v_ukuPpHQJR8_hXogMBVoMsmguigcXSqyKhfI3FOhCOyW545_FsdUXdIjQpR_7XwC6Tpqwr9DCVQJFOo4/s1600/Picture2.png) |
I decided to improve upon the details on top of my hero prop, just in case I decide on an angle slightly different to the one depicted in my concept art. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgciOR7UqCYgKR-iQC21A2-q_WCshTqCcQwe8RbrQY2npaH8ZQIiLk4cXMZ08atJj60x42ru_BTF6Rcps65nbAOTGA4nDxD44y_KiiG3UOJhEa_pGzkdreiQcNI635OSfUpbigT543kvOs/s1600/Picture3.png) |
Sadly, I then had to completely re-model the structure holding my marine tunnel, as I must've deleted this shape by mistake... |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzWtlyGzCpnuovFfcHLIq9uMlww-uMhx0GFsaWIUzwwkCmnJ4F65qB0FiV_YwFRVuJhRH3W92ZCcTfWvuH_SI0N7EWuveJTAE2f5vsKoaDk0uppk2x4n7DbUYJJynwaSPu5FmEaluLnvg/s1600/Picture4.png) |
I tweaked the second modelling attempt by including a cylinder inside the hole for the aquatic tunnel. This will create the illusion of a hole when a black shader is applied. |
Various angles of my Hero Prop:
The main forms are now in place with room for improvements and detail if I have extra time. The main target now is to tackle the UV's and try to fix the 'collapsing' issue by adding more geometry to my model.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsRC8C9mwiS6Z_sUX2UNXZFiO40WnCl8l8MxX6OOL95tFfzXHBQVnvqIl4QiUu8_e2bDhlHjgMVqh2mvyy13hS8Xamz27ehzsbMkS8MIvITRQB6nK4ywoztNbPyXlddDQ8UOPJqHqdW8o/s1600/Picture9.png) |
With the main framework in place for my hero prop, I decided to begin my second structure, which resembles the ventilation pipework seen on large boats. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWH8xTgRHLzcQoDiiITMxiZp6yVG2Ecyl3R7qLE1cLDZxIoaoYa2DktjiHbWwZchPyayyqH5oAvEMTSU8yEqQU0WpBbcBwkYeIfcBP1YJm7wpSEau_vjp-KC7Q1I8lgM101vHnmjRVnyM/s1600/Picture10.png) |
I used the same method I had success with for my hero prop pipes, in which I added vertexes and manipulated their rotation, creating a 90 degree bend at the top of the pipe. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUTkVgG_EXCP7ypbFjWo_DcAtrKUWbiG_1hf00d2a3vh9sm5rc0wky-FA5ev6iKUen7Lpb9kwHH7pXokuviWcCp7SURzeCiDmrlxwCVoRMTEpIuRBWPfmcy3v798ocwWZuYUbrcvLYfTY/s1600/Picture11.png) |
I had difficulty manipulating the pipes geometry, and spent a lot of time fixing issues with edges and vertexes. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbTa4X9SyUYQzh9GNxTgicJi2vfR6YFYU-D-9q5_61vmPkGA4fy_LuVk0GKesVS4fBpyp1MCjJFNYVUpEytL_rL9dmBnbAvdOU7tydxAG3j-WwD-H6iK5UXvLErQkKE-9C-Zcu8fn531M/s1600/Picture12.png) |
Using the Extrude tool, I was able to give the structure some weight and dimension. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1hSVkwKrogrHrJOFDwlMOwqyhWjuxHhGthF2BpKh1ashHpPGynipmONOo92YbBnkoOK0S3I8gCprtBq5vWbqDsRJ3x5w7DKvQygDw9A0jVFVr4PLS6Df4V_j2UFbiMUwc9z7sjS1ktzY/s1600/Picture13.png) |
Once the Ventilation opening was in place, I moved on to the base of the pipe, which I detailed with bolts. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDmlRHlIYh_i84Xb9zTbLgAUwgIKau-aPd81EokKsOyt2YeE2IhHQI_NAVsQA0tfNaD_Ma0jcsCshtrbpyeV5uI8HPGT8lIB9rPXQ9HL61LibxEzp-_T34ypML_l34o4IgfL3D2cWVcDU/s1600/Picture14.png) |
I changed the design shown in my orthograph slightly by including a cross, creating support. |
Various angles of my second structure:
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