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I began my modelling session by finalising the basic forms for my hero prop, which included the legs of my bowellist tower and the feet accents. I found it challenging to create the legs and supports symmetrically, since I find the mirror tool very confusing to use. |
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I decided to improve upon the details on top of my hero prop, just in case I decide on an angle slightly different to the one depicted in my concept art. |
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Sadly, I then had to completely re-model the structure holding my marine tunnel, as I must've deleted this shape by mistake... |
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I tweaked the second modelling attempt by including a cylinder inside the hole for the aquatic tunnel. This will create the illusion of a hole when a black shader is applied. |
Various angles of my Hero Prop:
The main forms are now in place with room for improvements and detail if I have extra time. The main target now is to tackle the UV's and try to fix the 'collapsing' issue by adding more geometry to my model.
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With the main framework in place for my hero prop, I decided to begin my second structure, which resembles the ventilation pipework seen on large boats. |
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I used the same method I had success with for my hero prop pipes, in which I added vertexes and manipulated their rotation, creating a 90 degree bend at the top of the pipe. |
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I had difficulty manipulating the pipes geometry, and spent a lot of time fixing issues with edges and vertexes. |
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Using the Extrude tool, I was able to give the structure some weight and dimension. |
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Once the Ventilation opening was in place, I moved on to the base of the pipe, which I detailed with bolts. |
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I changed the design shown in my orthograph slightly by including a cross, creating support. |
Various angles of my second structure:
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