modelling pipeline #4
With the tenth and final structure, I felt a sense of achievement and improvement in regards to my UV techniques. I had noticed a significant efficiency incline and quality incline too. |
Once all UV'S were saved as appropriate files, it was time to texture. I began with the most important texture, which will also act as the focal point of my composition... |
I had to adjust the position of the base greenery, since I initially didn't realise the bottom three horizontal lines were the base of the arch. However, I am pleased with this texture. |
Using a similar method to texturing the chicken coop walls, I created five variations of a gold texture and duplicated them to fit each gold panel. |
I'm really pleased with the outcome, and excited for their collaboration with the rest of the structure. |
This texture will accompany the gold panels shown previously. I experimented with a more refined pattern... |
However, the texture looked terrible when applied to its structure during an experiment. I therefore stripped the metal panel pattern and created something more basic. |
This simple texture will also complement the golden panels better. |
I'm also extremely happy with this texture, which strongly resembles aged metal. I focused on adding crisp detailing to textures that'll be closer to the camera in the final scene. |
In order to tie the whole composition's colour scheme together, I now focused on using existing colours in my patterns. This texture uses the orange seen in my previous net. |
Similarly, this texture uses a rusty red deriving from another previous texture. I chose a blue to strengthen the theme of water. |
This texture will look interesting alongside the structures other attributes. |
Experimenting with other types of metal, I decided to create a golden metallic texture. This was a challenge to create. But I think the result is interesting and refreshing. |
The result is eye catching and matches the personality of the structure. |
Something a little more daring for a structure in the background of my composition. I can always replace this with an existing texture if it doesn't match the theme of the rest of my city. |
Linking this background structure to existing buildings through using existing material designs. I this this rusty orange will react nicely as a distant prop in my scene. |
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