Fantastic Voyage - Edited SFX
By applying the skills I learnt during Chrissie's Adobe Audition workshops, I was able to compile a handful of post produced sounds that will assist additional SFX in my Fantastic Voyage animation. Adobe is a very capable piece of software that I'm still unfamiliar with and this process was therefore experimental. However, I enjoyed discovering new techniques and pre-sets such as the 'dark lord' pitch shifter.
Baby Gate Sound Effect (Falling Tree)
Dropping a Backpack (Falling Tree)
Baby Gate Sound Effect (Falling Tree)
By distorting the pitch of this raw sound effect, I created something that resembled a falling tree. For dramatic sounds such as this, I found that artificial work and Foley sound was more successful compared to recordings from a direct source e.g. recording an actual tree. Compared to the recordings of tree logs I dropped, this sounds more compelling. I like the 'snap' at the beginning of the recording, which will synch nicely to the 'chopping' sounds that are heard before this.
Dropping a Backpack (Falling Tree)
This edited SFX is also heavily influenced by pitch shifting. As I experimented with adobe audition, I found that the pre-sets within the 'pitch shifter' tab were diverse and very helpful when I wasn't sure how to manually adapt my SFX. This edit has a gritty, grungy quality from the 'dark lord' pre-set, creating a sound resembling a tree hitting the ground.
Seeds Inside a Plastic Tub (Train In Motion)
The blog post that documents my raw SFX collections does include a real train that I recorded. Unfortunately, I found the wind noise too distracting and I decided to create the required train sounds artificially instead. This sound needed rigorous alterations and I still think it could be improved. By layering the same sound with different attributes (parametric equalizer, FFT filter and chorus), I disguised the sounds original source and created a useable sound effect. Although the final outcome isn't completely accurate to a high-speed train, I think it'll feel more convincing when added with visuals and music.
Guitar Tuner (Train Horn)
I struggled to generate ideas for this sounds' source ever since I included the scene in my storyboard. A train horn is specific and therefore easily unconvincing if created improperly. By experimenting with the pitch of a guitar tuner and adding a slight echo, I think I have pulled off a sound resembling a horn. I think that I could have been more accurate with making it specifically a train horn, but the source of the sound in a visual format will hopefully make this sound more convincing.
Wind Through Window Vent (Spore Release)
Sticking with the themes of 'comics' and 'graphic novels', I wanted to include dramatic sounds in my animation. I therefore captured the sound of a noisy air vent to encapsulate the high-speed travel of spore release. Over emphasized sound effects seem to be a trope of comics, and I hope the inclusion of exaggerated sounds make my themes more compelling. I achieved this distorted effect by adding an 'Auto gate' effect.
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