Mudbox Skull Model
Following on from last week's Mudbox pepper modelling session, I attempted a more ambitious structure for this week:
I spent a lot of time manually adjusting my structure with the smooth and sculpt tools. The nose and eye socket formations were easier to organize by eye and without the orthographs. |
The skulls underside was of secondary importance because it's less visible, so I focused on this area once happy with the main facial structure. |
I used the flatten and pinch tools to create a uniformed upper jaw that correctly transitioned into the base of the round skull. This isn't a very clear area on either my front or side orthographs. |
I also used the freeze tool to experiment with tooth indentations around the upper jaw, but I did this with too little topology and retreated. |
Instead, I worked on starting the lower half of the jaw by generating a new sphere and working through the above stages again. |
The switching between the smooth and grab tool gave me steady progress. |
By the end of the Mudbox session, I had a strong upper skull and the beginnings of a lower jaw. |
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