Modelling a Dragon Spirit
Although the simplest of my spirit characters, It took more time than others to prepare for this modelling process. I had to expand on my existing designs by creating a new, more detailed sheet focusing solely on this dragon spirit character. First however, I compiled an influence map of existing snakes:
Taking inspiration from traditional east Asian dragons, I found they typically follow the elongated anatomy of snakes. |
I think when a character is extremely simple, Its easy to loose its personality when modelling. I therefore created a top, side and front character view sheet for reference. |
I created a simple snake animation using a wave deformer. I attached a white incandescent material to match the appearance of my character in design work.
Above shows the position of the wave deformer against my dragon model. With an amplitude of 0.13 and wavelength of 0.27, I keyed at frames 1 and 3600 with an offset of 0 to 8 keyed at both ends. |
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