Modelling a Dragon Spirit
Although the simplest of my spirit characters, It took more time than others to prepare for this modelling process. I had to expand on my existing designs by creating a new, more detailed sheet focusing solely on this dragon spirit character. First however, I compiled an influence map of existing snakes:
Taking inspiration from traditional east Asian dragons, I found they typically follow the elongated anatomy of snakes. |
I think when a character is extremely simple, Its easy to loose its personality when modelling. I therefore created a top, side and front character view sheet for reference. |
I created a simple snake animation using a wave deformer. I attached a white incandescent material to match the appearance of my character in design work.
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Above shows the position of the wave deformer against my dragon model. With an amplitude of 0.13 and wavelength of 0.27, I keyed at frames 1 and 3600 with an offset of 0 to 8 keyed at both ends. |
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