Modelling Jellyfish Kami
Taking inspiration from real-world jellyfish and stylised versions found in Ponyo, I set about creating kami jellyfish for my final animation. Material attributes were a priority over texture itself, which, for continuity purposes, followed an ethereal glowing white seen in my existing kami models.
| These Jellyfish Kami spirits, alongside my fish Kami spirits, will be the most common spirits within my animation and will populate most compositions within my final outcome. |
![]() |
| I created the characters' simple shape with half a sphere, extruding inwards for mass. Frequently using the circularize tool to keep the structure soft. |
| I applied an aistandardsurface, removed any specular and gave it slight opacity by increasing transmission. I feel this first render looks too much like glass. |
| Adjusting the IOR fixed this problem and made for interesting results, which lack the depth of shadows. |
Important Material Attributes:
- No Specular
- IOR: 1
- Transmission: 0.6
- Emission: 0.150


Comments