Lego Car Workshop Part 2: Texturing and Rendering


 A floor surface and light source has been added to the scene. The car is now ready for texturing and, eventually, rigging.
 Adding different materials to the Lego car brings the object to life...
 When viewing a sample of the rendered outcome, we can see the added textures in their final  form. Different textures have a unique was of interacting with the light source.
A rendered image of the texturized outcome. The Lego car is now ready for Rigging.

Here is a failed render attempt. I resolved the issue by deleting the duplicated tyres that were hiding and layering on top of each other, affecting the colours of some tyres. Once this was fixed, the model car also rendered in better quality.


Rigging The Model:

Once these instructions were applied to my model, the cars' wheels would move realistically as the position of the car changed on a flat surface. 

Comments