Toolkit 2 Character Design: Environments and Body Language

 The images below show my outcomes from a character design session targeted towards environment practice and body language. These sessions aim to equip me with better tools for creating a successful character bible at the end of this project. 

What In The World! - Environments

  • Lighting can transform a landscape. 'Golden Hour' is especially romantic for it's warm colours.
  • Shadows and silhouettes can create story within a restrictive environment, opening up the scene to elements viewers cant see.
  • Reactions, movement and emotions of a character should relate to the climate for better believability. 
  • Obscure details will uplift a landscape.

A series of sketches that try to exaggerate the features of a recognisable building. In this case, I have used the Sydney Opera House as my subject. I experimented with emphasis on the buildings curvatures, and also experimented with simplifying shapes into basic geometry.


A sketch of a room designed to accommodate a 1980's pop diva character, also infused with elements of steampunk. This unusual mix of styles was a challenge to work with, but I enjoy the cluttered outcome, reflecting a diva no longer in her prime; cigarettes and booze add to the narrative of the room.

Body Language

  • Straight lines typically suggest strength, whereas curved lines suggest weakness 
  • Intimacy can be created with open gestures e.g. open arms, chest out.  Disinterest is suggested using closed gestures e.g. crossed legged, arms closed. 
  • Symmetry in the body emits an aura of straightforwardness and stability e.g. Politicians. Asymmetry can suggest an 'unhinged' or crazy character.

Using the theory of straight and curved lines of action, I have created a series of stick figures that demonstrate strong and weak poses. This demonstrates that body language can be achieved without any mass, just skeletons. 

This character design correlates with the 1980's diva and steam punk room shown previously. I've tried to link the two designs with props, such as cigarettes and wine. Her pose is asymmetrical with her arms open, suggesting she's tipsy, careless and possibly unhinged after a lifetime of fame. 

These sketches analyse body language in animals. Mammal skeletons are proportioned differently to humans, but the build is somewhat similar. This task demonstrated how animals can be drawn using the same process as human characters.


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