I decided to develop on the rocks I modelled and textured last year. Using the same techniques as my Toro texturing process, I gradually built up moss using masks and a low opacity brush in photoshop. I also laid out the rock UVs again, so I could have a larger boulder alongside smaller rock formations.
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Above, a render of my re-textured rocks. I think this is a huge improvement to the rocks I textured back in minor project. |
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Above, a render of my new cave model. I used the same rock and moss textures for this asset. |
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Above, a second render of my cave model from the opposite side. I plan on rendering this as a still and compositing my scenes together in After Effects for my final Major animation. |
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Above, my rock colour map. |
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Above, my rock normal map. |
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Above, my cave colour map |
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Above, my cave normal map |
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I used a photo of a cave entrance as the reference for my own cave model. I used the draw tool to create a curve tracing the edge of the cave entrance. I then created a polygon from the curve and adjusted the topology into an uneven rocky surface. |
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Above, I created a archway from a curve. |
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Above, I created an outer surface to act as a cave opening. |
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I used 'soft select' to grab areas of vertices and move them into an uneven rocky surface. |
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