Walking Spirit Models
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I chose not to use maps to texture these spirit models, instead a simple matt aistandardsurface to create solid colour surfaces for these Kami spirit model characters. I felt that "less is more" applied to these characters because they're so small and need to be visible within the sets of my major animation.
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Above, a front render of the stumpy Kami character. |
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Above, a side render of my stumpy kami character. |
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Above, a front render of my tall kami character. |
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Above, a side render of my tall kami character. |
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Above, a side render of my armed kami character. |
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Above, a front render of my kami model character. |
Fish Models:
I also simplified the textures on my kami fish models, by using the same black and white matt
aistandardsurfaces.
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Above, a side render of two fish spirit variations. |
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