The CG Pre-Visualisation Process - Editing
I cut a rough video together, compiling
all of the play blasts I wanted to include in my final CG Pre-Vis. Tools I had
picked up from my premier pro tutorials (razor tool, text graphics, zoom tool)
helped to create a good representation of my animatic. My finalised script has
a few adaptations from the animatic, so I tried to follow my script, as this
variation is the most current.
Considering Justin Wyatt’s workshops, I
wanted to avoid constant hard cuts. I mixed in a few fade in’s and out’s to
segregate scene changes and improve the continuity of my story. However, I
found pacing difficult because of how eventful my two-minute story is.
I didn’t like the transitions that any of
the stock text graphics came with, so I chose to make my own. I
created text and adjusted their opacity for a fade in and out effect. The
pre-sets had intros and outros that came across as goofy, which wasn’t the
style I was aiming for.
I played around with some simple colour
correction. The style of this mockumentary is supposed to promote the mundane
and bland, so I tried to be subtle with lowering saturation, and used
grey-style to indicate filmed flashbacks.
Adding sound effects was a relatively
straight forward process. I therefore stuck with premier pro instead of
audition, as it was just a case of importing pre-made sounds and adjusting the
volume.
I appreciated the tutorials I sat through
that demonstrated ‘blend modes’ In premier pro, I experimented with the
blending options to overlay special effects such as smoke, fire and embers.
These effects help to create the chaos I was aiming for in the climax of my CG
Pre-Vis.
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