Fantastic Voyage - Modelling Train Carriages and The Tree
Modelling The Train
Starting with a poly cube, I began
manipulating the shape into something more desirable and used edge loops to
solidify the geometry.
The front of the train won’t be seen, so
I focused on angles and variation of a flat surface instead of detail.
I then created wheels in a ratio that
suited the length of the model.
Additional geometry help to make the
model more realistic and less fragile. The platform under this front train
carriage helps to create the illusion that the wheels are functioning and
properly attached.
I tried to make levelling and angles as
defined as possible, ensuring they’re visible in-action.
I Then moved onto the secondary train
carriage. I used the first carriage I modelled and flattened the front, adding
a block to replicate a connection apparatus.
I decided to extend the carriage and
preferred this scale over the design suggested in my orthograph. This train
model, along with the front carriage, is very minimal; it’s important elements
will appear on it’s textures.
Modelling The Tree
Using a cylinder as the starting shape
for the tree, I extruded the base to form roots.
Using a similar method of extruding, I
selected random cylinder faces and made the shapes’ surface more organic and
un-symmetrical to replicate the texture of tree bark.
Developing on texturizing, I added some
small branches using the ‘edge loop’ tool and moving the vertexes.
I tried to model shrubbery for the tree
model, but found the outcome unsuccessful. I worked with poly spheres and tried
to make an irregular and textured form using the translate tool and vertexes,
but the shape looked very deformed and was ultimately unusable.
I decided to leave the tree bare,
focusing on branches instead of shrubs. I aimed of an abstract and ‘polygon’
style, keeping edges crisp and defined using the multi-cut tool.
Once the basic structure was in place, I
began adding extra detail which involved developing the tree roots, which are
now more recognisable. I defined angles by giving edge loops extra geometry on
both sides of the transition.
Using my orthographs, I tapered the top
of the tree into something more realistic, working with the rotate, scale and
translate tools to manipulate the vertexes.
Adjustments to the tree’s branch
positioning might be needed once I start my pre-vis. Overall however, I am
happy with the base structure for this tree model.
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