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BA (Hons) Computer Animation Arts, UCA Rochester
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Autodesk Maya
lighting and rendering
toolkit 1
April 28, 2020
Lighting & Rendering - Standard Surface Shader
This session reveals the flexibility of using Maya's 'aistandardsurface' material, and how its attributes can create different effects in the Arnold render view.
Default Lambert Texture Material
Notes
'aistandardsurface' Render
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