In order to capture some ideal SFX, I visited my allotment in order to surround myself in a similar environment to the one captured in my Fantastic Voyage animation. This gave me some good results, and I hope to use my Adobe Audition knowledge to remove imperfections, such as wind noise. Where I could, I stayed true to the sources of sound, using real tools to create their real sounds e.g. a knife hitting a tree stump, a real train travelling past. For the more ambitious sounds (a train horn and a tree falling over), I need to be more inventive and flexible with Audition and its editing abilities.
|
I created an exaggerated 'spore hitting the ground' sound by dropping a pebble onto various floor surfaces, such as bark chippings and grass. |
|
I experimented with some hand tools and struck them against a tree stump to re-create a tree being chopped. |
|
To mimic a falling tree, I will need to use multiple sounds to create the desired 'thud' effect. Today, I started collecting these sounds, and this included dropping a nest of sticks. |
|
The 'prickly' sound of this nail brush seemed appropriate to log as an organic sound, which could be useful during the internal and scientific areas of my animation. I also collected some sound from a gardening bottle, another organic sound. |
|
Despite being an artificial material, this plastic netting created a good 'scratchy' noise, which would be ideal coming from the mushroom. |
|
I recreated the sound of a 'spore release' by spraying a furniture polish aerosol. The can is almost empty, which created an interesting sporadic sound. |
|
Tubs of seeds helped to create sounds that could be edited into something resembling a train and footsteps. |
|
I found it challenging to think of items that could create the sound of a train horn. Luckily, I own a guitar tuner that could be edited into a 'horn'. |
|
I experimented with dropping wood from a height to represent a falling tree, but the noise was too hollow and unrealistic. I'll need to revisit this sound.
|
Comments