Lighting & Rendering - Part 7: Stylistic Internal Lighting
The aim of this tutorial was to create theatrical lighting in a scene, as opposed to realistic. Working with light to help characterise a scene, using illumination to outline
the foreground and accent various props, and trying to give light sources a
purpose.
- By turning off ‘double sided’ in the walls attribute editor, we are able to see through them and into the room model.
- ‘Fireflies’ are supercharged rays of light that can create noise that's tricky to remove. The ‘point light’ is susceptible to this issue when it’s placed too close to objects in a scene.
- Lights can be ‘soloed’ in the Arnold render view, helping to tweak the attributes on individual light sources.
Image 1: Maya Export
- Jpg’s aren’t the most appropriate format for exporting a file. Instead, it's best to export as a 32bit file and then convert the image in another piece of software, such as photoshop.
Comments