Lighting & Rendering 1 - Maya Lights
This tutorial focuses on Looking at the Maya light set and using
this with Arnold. Ambient light and volume light don’t work
in Arnold, and these are purely for Maya.
Maya Lights
- Area light – a card of light
- Spot light – similar to a lamp
- Point light – a point in space
- Directional light – parallel rays mimicking the sun
Arnold Lights
- Area light – more functionality and more physically accurate compared to the Maya area light
- Sky dome light – a sphere that lights the whole scene (HDR Maps can be plugged in)
- Mesh light – a piece of geometry that can be turned into a light
- Photometric light – a physically accurate lighting system
- Light portal – a filter to help the ‘sky dome light’ and ‘Physical Sky’. Cleans up rays as they enter a volume room
- Physical sky – mimics a sky and lighting at different times of day.
Point Light
Creates a sphere of light, similar to a
bulb. Light pools from the source. Falloff and decay as light disperses.
Exposure was increased in order to let in
more light. Similar to increasing the aperture on a camera.
Radius was also increases, this disperses
shadows and helped to remove the crisp edges of the shadow behind the camera,
created by the point light.
Samples
was then increased, this helps to smooth out the graininess created by
increasing the radius. Ideally, sampling should stay between 1 and 5.Directional Light
Point in space is irrelevant, purely
works with rotations.
No falloff as this is a wall of light
Maya Area Light
Relies upon its point in space (unlike
directional light).
The light takes the shade of a card and
spreads out from its source.
Create realistic lighting immediately,
can also create studio lighting effects
Spot Light
Can be viewed-through similarly to a
camera, which helps to position the light.
A spot light is typically placed furthest
from an object.
To encapsulate this distance, exposure is
increased a little more.
Arnold Area Light
A few custom channels not available in
the Maya area light. Falloff is also more realistic, more physically accurate.
Th shape of the light can be changed from a square to a circle of cylinder,
depending on circumstances.
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