Deformers
Deformers Part 1: Non-Linear Deformers
Six nurbs shapes are generated and assigned a red checked material, these are deformer test objects. The ‘nonlinear’ controls can be found under the ‘deform’ tab in the Animation menu.
Applying the bend deformer will create a handle, as seen in the outliner window. This handle has its own controls in the viewport when selected, and is connected to the object through ‘inputs’.
Applying the bend deformer will create a handle, as seen in the outliner window. This handle has its own controls in the viewport when selected, and is connected to the object through ‘inputs’.
Envelope – on off switch
Curvature – bend deformer only
The ‘flare deformer’ creates two ring handles on either end of the cylinder, along with the line running through the centre. ‘flare’ has additional input controls…
Curve – inflates and deflated the object from its centre
Start Flare and End Flare – a similar control to ‘curve’, but works on either the top or bottom of the cylinder to inflate and deflate on either the x, y, or z axis.
Factor – squashes and stretches maintaining volume.
Expand – the amount of expansion around the shapes centre
The ‘twist’ deformer includes a ‘start and end’ angle, which changes the rotation of each end of the cylinder
Amplitude – pushes and pulls based on the waveform.
Wavelength – the amount of waves along the handle.
Playblast
Deformers Part 2: Blend Shapes with Inbetweens
A lattice is created around our object. Lowering the subdivisions to 2 creates the simplest lattice possible, and the 4 lattice points can be moved to sculpt the character.
The lattice s used to deform two additional variations of our character, creating some blend mode targets.
As standard ‘blend shape’ setup; a slider in the shape editor that graduates the original character in-between the squashed and stretched variations on either side.
The two extremes on either side of the original character are then ‘hard-wired’ into a single character using the ‘blend shape options’ and the sliders in ‘shape editor’.
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