Organic Modelling
Modelling the body & eye socket
In this case, the local mode lattice is
used to create the form of the character in the orthograph, an organic and
smooth shape.
Blinn ramps can help create the effect of
an eyeball with a pupil. Three markers on the ramp/gradient distinguish the
white of the eye, the colour and the centre pupil.
By inserting edge loops and adjusting the
position of vertexes, the eye lids are formed around the eyeball.
Mirroring the half-model and smoothing
the geometry (3 on the keyboard) allows me to see how the character’s body is
coming along. Here is my character with his finalised eye socket. The eyeball
is a draft that will be developed upon later.
Modelling the mouth
The faces surrounding the orthograph’s
mouth are removed, and the vertexes can be adjusted to create the basic lip
positioning.
Edge loops are added around the mouth
gap. Sculpting can then become more precise and the lips more defined.
The character’s mouth is given some
volume by extruding back, forming a throat. The model can be halved in
order to work on the interior mouth and exterior character.
The throat is then sealed, additional
geometry is added using the multi-cut tool.
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